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Request for Code Review and Concern about Qonversion Integration Impact on App Performance

Currently, I have modified three functions to insert Qonversion-related code. Can you help me review whether I have done it correctly?

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Connection error

I'm can't solve this error:

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syncPurchases and syncStoreKit2Purchases

iOS, StoreKit 2
Subscriptions only

Something went wrong on our end.Please try again

When you use the Android SDK to subscribe to product A and then call the updatePurchase API to subscribe to product B after the product expires, an error will occur: Something went wrong on our end. Please try again. Error callback information: QonversionError: {code=PlayStoreError, description=There was an issue with the Play Store service, additionalMessage=It is a proxy of the Google BillingClient error: ERROR. }

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syncHistoricalData

syncHistoricalData

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purchaseProduct

(void)purchaseProduct:(QONProduct *)product completion:(QONPurchaseCompletionHandler)completion

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restore

void)restore:(QNRestoreCompletionHandler)completion {

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purchaseProduct

This method sometimes takes a long time to call back, and sometimes it doesn't call back, and I don't receive any information

[Unity] Entitlements map is empty on successful purchase(Sandbox)

Greetings,

Entitlement on successful purchase has isActive set to false in sandbox mode

When running in sandbox mode will the isActive entitlement value always be false when a successful purchase is made?