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iOS in-app purchases is storekit config required for release build?

Hi! I'm adding in-app purchases to my app. Could you tell me is storekit config required for release build?

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Renew Subscription at every App start (Sandbox) - iOS

Hi,

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Unity Android External Dependency Manager stuck at 100%

Hi, dear developer, I've been using Qonversion Unity SDK and recently Google Pay need to upgrade so I upgrade Qonversion from 4.4.2 to 6.0.0(latest). when resolving and downloading dependencies, here comes the problem: progress bar come to 100% but it's continuing download and updating for 20min+

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Long Webhook Events Delays Between Purchase Event on Mobile and Server Notification

We are experiencing long delays between a purchase event on the phone and the webhook event received by our server.

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iOS app paywall service

Hi, do you have a no-code app paywall service for iso apps?

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Automation push notifications doesn't work in Unity app

Documentation is not clear for the automation push notifications in Unity SDK. There is only fragments in Objective-C and Swift. We added Qonversion Launcher to GameObject, set the Debug Mode and pasted Project Key into this script. We used built in Mobile Notifications plugin to get Device Token and set it with Qonversion.SetNotificationToken(). We added pushes into Automation window, wich must show up upon subscribtion buying/cancelling, but they are not woking even though we get analitycs about this events.
Test pushes also doesn't work, even though the devices are on the list.

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subscription app no server

I'm Thinking to use Qonversion but have a few questions:

Subscription event Notifications

Can I get the notification using webhooks when my trial period is expired (Flutter Application)? What are the available notification events ? Can I test the notifications in Sandbox environment.

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Ask to Buy

Hi, I am pretty new to IAP coding and have hit an issue regarding purchasing when the user has Ask to Buy on their device. I am not sure how to work the purchase. I use the following code to make the purchase:
func purchasePro(completion: @escaping (Bool) -> Void) {
Qonversion.purchase("pro") { result, error, cancelled in
guard error == nil else {
completion(false)
return
}
if cancelled {
//cancel
completion(false)
}
else {
print("Purchased Pro Monthly!")
self.setPremVersion(premiumVersionSet: false)
self.setProVersion(proVersionSet: true)
completion(true)
}
}
}